Katamari Creator Left Namco Because He "Didn't Belong"

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The creator of Katamari Damacy Keita Takahashi throw in the towel his position at Namco Bandai because he felt that he "didn't consist" in the videogame industry.

People were surprised this September when Takahashi left Namco afterward eleven years but he aforesaid that his exodus was inspired by his employment on a public-funded playground in Nottingham, U.K. which now occupies him fulltime. The music director of Katamari Damacy, We Love Katamari and PSN title Noby Noby Boy is interested in offbeat and interesting games. He didn't appreciate the direction that Namco Bandai and the rest on of the industry was taking and uttered letdown many companies were only fascinated in qualification endless sequels without innovating. Takahashi has navicular a company, titled uvula, with his wife Asuka Sakai and, since she is a composer, he plans to work at music with her. Atomic number 2 did read that he may go back to making videogames at some point.

"The reason why I quit Namco was because I started to feel like I didn't belong there any more," Takahashi said. "The games I was making were not necessarily the best-selling ones. I realised Namco was, as a business, going down a bit.

"After I started this playground project I felt it was the chance for me to start workings on other things, not only videogames," he said.

Takahashi fired some parthian shots at the videogame industry. "I come up information technology quite boring that if a company creates one thing that sells really well and then obviously the company is going to work on well-nig similar types of things to name more profit," he aforesaid.

"I can't deny the fact that people work on sequels. After all, it's a business. Simply concurrently, in the ult X or so, I've only seen well-nig companies working happening the safe side devising much sequels. I haven't seen anyone trying to make water something really radical stunned of the profit they made from those sequels."

He didn't rule out making another videogame if he has a great idea for indefinite. "Also, if I can come up with a really good idea for unweathered games, then I may access extraordinary companies and say, 'Look, this is my estimate,'" Takahashi said. "In general, I want to work on lots of different things that I couldn't work on when I was at Namco."

While I can't say that I was a huge fan of Takahashi's games, I was glad that they existed. The videogame world of necessity many total freaks and insane geniuses, and it has lost one in Takahashi.

Source: Eurogamer

https://www.escapistmagazine.com/katamari-creator-left-namco-because-he-didnt-belong/

Source: https://www.escapistmagazine.com/katamari-creator-left-namco-because-he-didnt-belong/

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